But he mentions that it's speeding up his renders on a laptop, so it might be useful for you. Perhaps shoot him a message if that look is appealing for you. I'd think your only other option would to be go the HoneySelect/Koikatsu route. Not as realistic, and borders on horrible if done wrong, but it's workable and likely a lost less of resource hog than Daz or something of the like is. ![]() I suppose you could also load your render in an Iray preview and screenshot what's in the viewport. It's sorta cheating, I guess, and the quality'll probably suck comparatively along with having no room for animations (though with your system, that's probably not a priority.), but it's quicker than rendering at the same time. Though, I suppose an external denoiser could help with that, or not. Then crop out any UI elements and tryrunning it through a denoiser. It'll probably still be noisy as fuck, but it's another option. In short: Anything other than just straight up rendering is always going to look like a step down, and even then it's not always going to be perfect. Ride out the scalping and save up for a decent GPU (A 10 series should be better than what you have, a 1660 served me decently when I was learning, too). It'll save you a lot of time and the life of your PC. I have a few different games I'm working on right now but I'm stuck with a GTX 1050Ti (4GB). ![]() ![]() So I've resigned myself to just brainstorming, writing story, dialog, code, basically doing the back end stuff for my games and no rendering at all. I did a bunch of rendering for a mod as practice on my current rig and even rendering at 720p resolution it was taking me from 20 mins to 2 hours for most of my renders.
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